2 using System.Collections.Generic;
5 using Microsoft.Xna.Framework;
6 using Microsoft.Xna.Framework.Graphics;
8 namespace SuperPolarity
10 static class ActorManager
13 static SuperPolarity Game;
14 static int OutlierBounds;
15 static IList<Actor> Actors;
20 Actors = new List<Actor>();
23 static public void CheckIn(Actor actor)
28 static public void CheckOut(Actor actor)
35 static public void Update(GameTime gameTime)
39 foreach (Actor actor in Actors)
41 actor.Update(gameTime);
45 static public void Draw(SpriteBatch spriteBatch)
47 foreach (Actor actor in Actors)
49 actor.Draw(spriteBatch);
53 static void CheckActors()
55 for (var i = Actors.Count - 1; i >= 0; i--)
57 if (i >= Actors.Count) {
61 if (Actors.Count == 0)
66 Actor actor = Actors[i];
67 for (var j = i - 1; j >= 0; j--)
69 Actor other = Actors[j];
71 CheckCollision(actor, other);
73 if (actor.GetType().IsSubclassOf(typeof(Ship)) && other.GetType().IsSubclassOf(typeof(Ship)))
75 CheckMagnetism((Ship)actor, (Ship)other);
81 static void CheckCollision(Actor actor, Actor other)
83 var collision = Rectangle.Intersect(actor.Box, other.Box);
84 var inverseCollision = Rectangle.Intersect(other.Box, actor.Box);
85 if (!collision.IsEmpty && !actor.Dying && !other.Dying)
87 actor.Collide(other, collision);
88 other.Collide(actor, inverseCollision);
93 static void CheckMagnetism(Ship actor, Ship other)
95 if (actor.CurrentPolarity != Ship.Polarity.Neutral && other.CurrentPolarity != Ship.Polarity.Neutral)
97 var dy = other.Position.Y - actor.Position.Y;
98 var dx = other.Position.X - actor.Position.X;
99 var linearDistance = Math.Sqrt(Math.Pow(dx, 2) + Math.Pow(dy, 2));
100 var angle = (float) Math.Atan2(dy, dx);
101 var otherAngle = (float)Math.Atan2(-dy, -dx);
103 if (linearDistance < actor.MagneticRadius || linearDistance < other.MagneticRadius)
105 actor.Magnetize(other, (float)linearDistance, angle);
106 other.Magnetize(actor, (float)linearDistance, otherAngle);
111 static void CheckOutliers()
113 for (var i = Actors.Count; i > 0; i--)
115 var actor = Actors[i-1];
116 if (actor.Position.X < -OutlierBounds || actor.Position.Y < -OutlierBounds ||
117 actor.Position.X > Game.GraphicsDevice.Viewport.Width + OutlierBounds ||
118 actor.Position.Y > Game.GraphicsDevice.Viewport.Height + OutlierBounds)
121 if (actor.Parent != null)
123 actor.Parent.Children.Remove(actor);
129 static public void Empty()
131 foreach (Actor actor in Actors) {
137 internal static void SetGame(SuperPolarity game)
142 public static void Bomb()
144 for (var i = Actors.Count - 1; i >= 0; i--)
146 var actor = Actors[i];
147 if (actor.GetType() == typeof(StandardShip))
150 Renderer.CheckOut(actor);
155 public static int CountBaddies()
157 return Actors.Where(a => a.GetType() == typeof(StandardShip)).Count();